This legendary bow was once owned by the greatest daimyu to ever live. He had it specially made for him so he and his ninjas could have a good chance if one of their night raids went into combat. This special bow doesnt need a quiver of arrows, only command words. When a command word is spoken, that arrow appears notched in the string. There are 12 in all, one for each type of arrow. The 12 arrows are acid, blinding, burning, climbing, connection, darkness, fire, holding, silence, poison, wind, and arrows +2. This bow also has +4 on attack rolls. The only limitation is that you can only use a certain number of each arrow each day:
Acid -------------------------- 4
Blinding --------------------- 5
Burning --------------------- 5
Climbing -------------------- 6
Connection ---------------- 6
Darkness ------------------- 4
Fire --------------------------- 6
Holding ---------------------- 3
Poison ------------------------- 3
Silence ------------------------ 4
Wind -------------------------- 5
Arrow +2 ---------------------- 12
If the number of arrows is not used up in one day, they are reset for the next day, not accumulated. The drawbacks of this weapon is that it bonds with the person until a remove curse is cast or the person dies. If the person tries to put it down and walk away, it will return to them if they leave that location. If someone else tries to touch it, they are frozen as per the hold person spell until the owner gives the command word. Also, only Rogues can touch this. If someone other than a rogue tries to own this weapon (which means the previous owner has died or has removed the curse), they are automatically sent to the astral plane.
Descriptions
Acid-these arrows transform themselves into a spray of acid when fired, soaking everything within 15 feet of the point of impact with acid.
Blinding-when this arrow hits a target, it explodes in a flash of light that blinds everyone within 60 feet for a period of one hour. The archer must be outside the area of effect or close his eyes to avoid being blinded.
Burning- The arrow engulfs the target in a flaming shroud, affecting only the victim and a 1-foot radius around him until it is put out. Creatures that are touching the target when the arrow strikes are also engulfed in flames. The arrow can also burn through wooden doors in under a minute.
Climbing-this talent only functions if the missile is fired at an object. The missile securely fastens itself to any object it strikes and creates a magical 50-foot rope, issuing from the point of entry. The rope supports any weight of climbers and disappears upon command of the user. The missile cannot be moved after it hits, and it disappears with the rope.
Connection-when fired, this arrow creates a magically supported rope extending from whatever the arrow hit to the archers location, up to a maximum of 300 feet. The rope appears to float in midair and can support up to 3,000 pounds at one time. The rope is indestructible and lasts for 24 hours unless the archer releases it earlier with a command. When the rope expires or is released, both it and the arrow disappear.
Darkness-these arrows, when they hit their target, causes darkness 15 radius, like the spell, from the point of impact.
Fire-this arrow immediately bursts into flame after being fired. Creatures native to the Plane of Elemental Fire are immune to the fire damage, but cold-dwelling creatures are weak vs. this arrow. Any clothing worn by the victim will be ignited and burned.
Holding-this arrow has the same affect as a hold spell
Poison-these are regular arrows, but are laced with poison.
Silence-this arrow hides the "twang" of bow shots, and it also silences any noise made by its target. Furthermore, any actions conducted within a 15-foot radius of the arrow are cloaked as if by the priest spell, silence 15 radius.
Wind-this arrow, when fired, will cause a gust of wind at 10 mph for one minute in the direction of the arrow. Very useful for putting out torches and candles for more shadows.